Perceiving the Invisible: Speculation as Interface at Sonic Acts Academy 2018

The small hand-held device Limenia picks up electromagnetic radiation from the surrounding and turns it into sound. In transposing this "electrosphere" into the spectrum of human perception, the device serves as an interface, allowing us to undertake speculations about this ordinarily imperceptible hyperobject that we create with our skyrocketing information and communication infrastructure and that may affect us everyday, all the time.


Drifting the City #1: Wanderlust/Drift Club

The drifters. A peculiar group of a dozen people in big raincoats. They follow a string of holiday lights, wrapped around the rod of a black umbrella and dancing through wind and weather like an electrified firefly. Their ritualistic appearance as non-speaking crowd, confidently and calmly marching through abandoned streets against the backdrop of the pouring rain, is completed by an engulfing soundtrack of church bells, engine sounds, recorded voices, and ambient pieces of music emerging from the wooden speakers some of them carry.

What you hear is what you get – Unsettling the visual placemaking paradigm with shizophonic soundscapes

Sound can spark images. I can listen to sound to intensify my environment, I can listen to sound to escape my environment, and I can listen to sound to travel. While on Gozo, I field-recorded 131 individual audio files of a decent quality with a total length of a bit more than 7 hours. This blog post is now an exploration on how to make use of these island sound recordings in the framework taught on the fieldcourse and a performative response to the question: How to (academically) write about and present recorded audio?

Interfacing Utrecht: The Urban Intervention “Street Stories Springweg”

Springweg is one of the longest and certainly the oldest street in the city centre of Utrecht. It is a lively, but private street and on every corner one gets the air of something hidden behind the smalltownish facades, stories and memories that shimmer through the buildings and seem to wait to be uncovered by the occasional flâneur that has no specific place to go and just came here to be. But how to uncover an old street's mysteries?

Interfacing the City with Sound #1: Recording the Noise of Being

Sounds are more than mere traces of real world objects that add another flavour and can be tracked back to what we see. Sound itself is generative for the world: The sound's source can not be grasped indepently from the sound's perception, as "listening cannot contemplate the object/phenomenon heard separate from its audition because the object does not precede listening."

In the Filter Bubble of Raw Data

To address the difficult relationship between data and opinion and the resulting general skepticism towards top-down provided data [urban interfaces] invited artists, researchers, and students to a one-day hackathon with the mission to design an installation in public space that allows its audience to interact with data deemed relevant to the upcoming election and therefore make it more tangible for the everyday Dutch citizen that gets to give their vote in the 2017 election.

Back Home and Beyond (2017-18)

Back Home and Beyond is an improvised and co-created audio walk for a group of 6-20 players and takes between 90-120 minutes in a workshop format. The players are evenly divided into at least two groups and asked to share personal emotional descriptions of their respective hometowns/districts. After around ten minutes, they are asked to… Continue reading Back Home and Beyond (2017-18)

BeingGrunberg (2015) – Urban Game

  BeingGrunberg is a narrative-driven, partly scavenger hunt-like 90 minutes-lasting urban game, inspired by the stories of Dutch author Arnon Grunberg. Immersed by location-based audio, 70 players roamed the association-rich surroundings of the Amsterdam Red Light District, (role-)playing one out of four pre-assigned game roles, interacting via half-structured physical game interactions (hugging, hiding, trading) with… Continue reading BeingGrunberg (2015) – Urban Game

1st Kiss(ing) Map of Utrecht (work in progress)

The 1st Kiss(ing) Map is a work-in-progress consisting in three parts: The first part is a user-created map, where participants can mark all the locations of first kisses they had with anyone in the city of Utrecht. They can mark either a rhombus or a star for either less or more meaningful encounters. In the… Continue reading 1st Kiss(ing) Map of Utrecht (work in progress)